Choosing project tools (modules)
Pick which tools — Budget, Timeline, Staffing, Call Sheets, Locations — a project uses, and add more later.
Not every production needs every tool. CrewGrid lets each project use just the tools that fit it — a quick job might need only a budget and some crew, while a full shoot uses everything. These tools are called modules.
The five tools
- Budget — the cost plan. See Budget basics.
- Timeline — the visual schedule. See Timeline basics.
- Staffing — crew and bookings. See Crews and roles.
- Call Sheets — daily plans for cast and crew. See Call sheet basics.
- Locations — the places you're shooting, with sub-locations and attachments. See Locations.
Overview, Documents, and Settings are always available and aren't part of this choice.
Choosing at creation
When you create a project, the Modules picker starts with all five tools ticked. Untick anything this production doesn't need — a simple job might keep only Budget and Staffing. You must keep at least one. You can always add tools back later.
Adding tools later
Open Settings → Modules in the project. Tick the tools you want to add, then click Enable modules. Tools already switched on show an Enabled chip and can't be unticked.
Adding is one-way
📷 Screenshot:
/images/docs/producers-projects/modules-tab.pngThe Modules tab with the five tools and their enabled state. Alt: A project Modules settings tab showing Budget, Timeline, Staffing, Call Sheets, and Locations with checkboxes.
How the tools connect
The tools are designed to work together — but only when you tell them to. The timeline feeds schedules into bookings and call sheets, and the budget reads the live cost of your bookings. If a project skips the Timeline tool, its bookings simply use dates you set by hand instead of a timeline schedule. The way changes flow between tools is explained in How scheduling works.